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An immersion mod should never get in the way of having fun. Frostfall adds a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. The three main components of Frostfall are hypothermia, cold water survival, and camping. You are now prepared to face a colder, harsher Skyrim. It adds roughly 20+ hours of content.Ġ4) Dynamically Disable Eye Adaptation And BloomĪn excellent mod that adjusts the built-in HDR eye focus and object bloom which often conflicts with many lighting mods.Ġ5) Frostfall: Hypothermia Camping Survival There is a new land, places, people, quests, dungeons and more for the player to experience. It's accessed by a dungeon the first time, then by boat from then on out. You can create over a dozen useful items on-the-spot no matter where you are in Skyrim.įalskaar is a new lands mod that adds an entirely new worldspace to the world. Use found deadwood to build hatchets, arrows, and other useful creations. Build 4 different kinds of tents, create tanning racks, a portable enchanting kit, and more. Create and buy camping equipment using items in the world around you. So moving on with the load order and a description of what each mod does.Ġ1) Unofficial Skyrim Special Edition Patch - MASTER FILE 418MB (4702MB left)įixes hundreds of bugs and issues that Bethesda never got around to actually fixing.Ġ2) Campfire: Complete Camping System - MASTER FILEĬampfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. Any omissions and replacement mods to still reach that ideal load list are always being pursued, so I'm open ears for recommendations as well.
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Mind you this load order could be optimized even further.
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There is 5120 MB reserved for Skyrim Mods, so my goal was to use as much space as possible but retain a load order consisting of mods that work together well to create a Skyrim experience that has a noticeable impact on where it counts coming close to a PC Skyrim mod feel in terms of gameplay within the confines of the Xbox One file limit without being able to take advantage of SKSE or MCM to utilize. In my case, my ideal Skyrim experience mainly retains the core but touches on nearly every aspect of the game with a focus on content expansion in the form of more quests and new locations to explore, revised crafting, combat, hunting, and survival. So I also find enjoyment in working within the limits of the Xbox One restrictions and trying to work within those confines to make an ideal setup that cohesively works together, that being said an ideal mod list is highly up to interpretation and personal preference. To preface, I also play Skyrim on PC which according to my Steam gameplay time is is a tad just under 700 hours give or take, I'd say a good 100 of those hours was spend mucking around in the Nexus Mod Manager, BOSS / LOOT, Mod Organizer, Wrye Bash and so forth.
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